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AI Castle Siege

The work has paid off: Our new pathfinding algorithm allows us to build more complex castles with several inner courtyards and to defend or attack strategically important positions, like gates, towers, etc. The basis for tactically demanding sieges has been created! Check out our new video which features two opposing AI players fighting for supremacy within the walls of one of their castles.

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Early Access

After some sleepless nights we finally made it. Excited, contented, exhausted and happy we can announce: Empires and Tribes has launched into Early Access and is now available on Steam. Many thanks


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